Game Development Terms
Welcome to the Iterive Blog glossary. Below is a collection of terms and definitions used in our articles. Please note that these explanations are based on our own understanding and may not reflect your segment of the game industry.
- issue tracker: A tool that allows teams to record, report, and manage issues, bugs, and tasks within a software development project. Examples: Jira, Asana, Trello, Monday.com.
- MVP.: Minimum Viable Product
- solved game.: A solved game is a game where the optimal strategy for one or both players is known. In a solved game, it is possible to determine the outcome of the game (win, lose, or draw) given perfect play by both players. Some examples of solved games include: Tic-Tac-Toe: The game is a draw if both players play optimally. Checkers: The game is a draw if both players play optimally. Connect Four: The first player can force a win with perfect play.
- sprint: A set time period during which specific work has to be completed and made ready for review.
- TRC: A list of requirements which all PlayStation games must pass. Microsoft and Nintendo have their own names for the requirements: Xbox Requirements (XR) and Lotcheck, respectively. Meta Quest has Virtual Reality Check (VRC) Guidelines.