Adhering to Technical Requirements Checklists (TRC*) is often non-negotiable. If a design fails to meet these criteria, it simply cannot be shipped on most consoles, mobile phone stores, and VR stores. However, this necessary consideration often poses a significant hurdle to the prototyping process.
It may be debatable whether Connect 4 is broken at all but if it pleases the court. . .
The MVP. The Vertical Slice. The Game Demo. This threat takes many forms. How should we approach this beast in game development? We’ll talk about their obvious benefits, examine where they falter, and discuss shifting away from rigid milestones.