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Glossary

Game Development Terms
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Welcome to the Iterive Insights glossary. This glossary lists the working definitions for our articles. We base these definitions on our own work experience. Other organizations in the ever-changing game industry can define these terms differently.

MVP (Minimum Viable Product)
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A development technique in which a new product is introduced in the market with basic features, but enough to get the attention of the consumers.

Solved Game
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A solved game is a game where the optimal strategy for one or both players is known. In a solved game, it is possible to determine the outcome of the game (win, lose, or draw) given perfect play by both players. Examples include Tic-Tac-Toe, Checkers, and Connect Four.

Sprint
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A set time period during which specific work has to be completed and made ready for review.

TRC (Technical Requirements Checklist)
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A list of requirements which all PlayStation games must pass. Microsoft and Nintendo have their own names for similar requirements: Xbox Requirements (XR) and Lotcheck, respectively. Meta Quest has Virtual Reality Check (VRC) Guidelines.

Issue Tracker
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A tool that allows teams to record, report, and manage issues, bugs, and tasks within a software development project (e.g., Jira, Asana, Trello, Linear).